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Weber BG, Ontañón S.  2010.  Using Automated Replay Annotation for Case-Based Planning in Games. In ICCBR 2010 workshop on CBR for Computer Games. :15-24.
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Chocron P, Schorlemmer M.  2017.  Vocabulary Alignment in Openly Specified Interactions. Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, AAMAS 2017, São Paulo, Brazil, May 8-12, 2017. :1064–1072.